
Technology, content and teams focus on catering for the increased demand of partners looking to create new metaversal projects in this rapidly expanding field. Improbable accelerates and refocuses its business on the metaverse.
#Improbable scavengers full#
In November, 1450 fans join K-pop star AleXa, freely roaming an arena in full control of their avatar, dancing in the crowd and interacting with the singer in a pioneering metaversal experience. 2021: Breakthroughsīased on multiplayer title Scavengers, experimental game mode ScavLab demonstrates Morpheus technology live, with over 4000 people in a shared simultaneous game world. Meanwhile, the Defence business locks in contracts to supply its synthetic environment platform as a single synthetic environment technology demonstrator to the British Army and UK Strategic Command. To amplify its expertise in creating and supporting high-quality games, Improbable acquires game studio Midwinter Entertainment, co-dev studio The Multiplayer Guys (now The Multiplayer Group) and server hosting and orchestration company zeuz. In 2017, Improbable receives $502m Series B funding, led by SoftBank, with follow-on investments from Horizons Ventures and Andreessen Horowitz. In 2015, Improbable receives a $20m Series A investment from Andreessen Horowitz other Series A investors include Horizons Ventures and Temasek.

The technology was demonstrated in a series of large-scale events, including a metaverse fan event with K-pop star AleXa, where fans freely explored the huge virtual arena, danced with the crowd and interacted with the performer.Ĭambridge Computer Science students Herman Narula (CEO) and Rob Whitehead (founding CTO) found Improbable, with an ambition to make diverse, forward-thinking, cutting-edge virtual worlds. Morpheus is also central to M² (MSquared), a network of metaverses initiated by Improbable to build interconnected virtual worlds and experiences that empower and amplify people’s lives. Following the sale, Midwinter’s PvPvE shooter, Scavengers, will essentially transition into maintenance mode with a small internal team being left behind to keep. Our Morpheus technology enables enhanced social interaction and sense of presence inside virtual spaces, where over 30,000 real users can interact in high-fidelity, lag-free environments, at the same time and in the same place. Midwinter is the second studio that Improbable has sold this year as it shifts its focus away from traditional video game development and towards the creation of their own metaverse.

We have a proven track record of solving density and presence issues, thereby creating great experiences within games and live events. We’ve brought together a world-class team to fulfil our vision of creating deeply immersive interactive experiences.
#Improbable scavengers drivers#
For close to a decade, Improbable has relentlessly pushed the boundaries of virtual world infrastructure, developing a deep understanding of the games and entertainment ecosystems and the market drivers behind them.
